Showing posts with label roberts. Show all posts
Showing posts with label roberts. Show all posts
Wednesday, 12 December 2012
Everyone knows we all got into computing to make games
READ THIS:
http://news.quelsolaar.com/#post45
Awesome read from a one-man army that built an MMO in his spare time from scratch ON HIS OWN. The article attached discusses some of his tips from his personal blog. This guy is an absolute boss and as with most people that perform incredible feats of personal achievement happens to be a wise character.
Friday, 10 August 2012
Advice from a Computing Professional
Not much to report by the way of personal progress, I've been giving in to my weak discipline again and playing Starcraft and DayZ all day. Wasted a potentially good day of learning so my technical hours still stand at 9,998/10,000. Which after three days is terrible and testament to the dangers of not heavily discipling your mind and your body when attempting any kind of 'me vs. the odds' type quest. Quite frankly its depressing to go from being so eager to for no conceivable reason being a lazy waste of time. Oh well this day is gone and I have tomorrow to redeem myself. Gotta be up really early for work so I plan to get some crunching of Computer Architecture in before work then hit it hard after work, maybe start exercising aswell as I can't be ignorant to the facts surrounding the saying 'healthy body, healthy mind'.
Sorry to disappoint you if you came today expecting something worth your while from me today, I have such terrible discipline. I suppose my crap discipline makes this quest all the more epic, if I ever finish it. For now anyway, some advice from someone who managed to get his head down and work his way up to a good position in a company.
Valuable advice if you are planning on entering into a computing career.
Enjoy -
"I've been hanging around here for a while and it seems to me like there's a lot of people on here who are still in school or are in the early stages of a career as a developer. I thought it would help some of you guys to have a thread where you can get the perspective of a long time software development leader about what we look for when hiring, promoting, etc.
As far as my credentials go, I won't say who I work for just that it's a massive company. I manage a team of 105 programmers working across ~40 project teams. Based on lines of code written my teams work in HTML/CSS/JavaScript, PHP, C#, Java and Python most often, with a bit of F#, Ruby and a few others I'm probably forgetting in there. I'm a 15 year vet, the majority of my team are guys who are just out of college or have a few years experience.
That said, here's my top 3 things you can do to get and keep a job:
1) Be Language Agnostic
When I'm hiring there's a 50% chance that I don't REALLY care what languages you've written in before, just that you're familiar with the language I need you in and can get up and running in general. Since most of our projects are short turn around items, onboarding takes a long time relative to how long the project will last (e.g. 3 weeks of onboarding on a 6 month project). Also, be flexible... I can't tell you how many college kids I just fucking walk out of my office because they tell me all about how Lisp is the greatest language ever invented and we're wrong to be using anything else, which brings me to point 2
2) Be Humble
That kid who tells me we should be using Lisp is wrong. You know how I know he's wrong? Because MY TEAM IS SUCCESSFUL. Again, I can't tell you how shockingly shitty most young guys act in that first interview. Obviously once you're on the team if you think we should switch something I ABSOLUTELY want to hear your idea but make sure it makes sense (and is demonstrably better) and don't get all butthurt if I don't agree. We work based on what the developers pitch to me and we decide as a group is the right play, which backs me into point 3
3) Remember that you're a fucking unicorn
You are the aberration here, your non technical managers, bosses, finance people, HR people, NOBODY in the company understands what the fuck it is you do. You may as well be named Merlin to these people. My job (to crib a line from Jay Mohr) is to not let management spook the thoroughbred. Your part in this is to be that thoroughbred AT ALL TIMES and to remember that a thoroughbred just KNOWS that it's a thoroughbred, when that belief is strong enough, other people will get it naturally. Carry yourself like a boss and you'll be a boss."
Remember, be the Unicorn :)
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Friday, 29 June 2012
Bucky tutorials
I'm to be starting an OU degree soon in computer science until then I am tutoring myself through Bucky Robert's site:
For those of you that do not know who Bucky Roberts is, he is a YouTube educator that runs you through the basics of pretty much every language out there as well as some other tutorials on random stuff like how to make a go-kart from scratch and how to survive in the wild. The guy is extremely engaging and really simplifies the basic of computer programming, a real must for someone whos finding the languages of the coding world a little to alien.
To help keep the learning of Computer Science interesting I decided to adopt a cool side hobby in 'game design'. Being naively unaware of how much work and complicated computer practice goes into game design I went in search of a little help and stumbled upon another great YouTube educator 'BergZerg'.
BergZerg's YouTube channel 'BurgZergarcade' hosts a unity RPG Game tutorial which runs you step by step through the creation of a full RPG game. Its very basic in terms of visuals so don't be expecting to whip out the next WoW (as you'll soon find out how ridiculous an idea that is) but in terms of being introduce to the demands of game design it is amazing.
His actual site has the original videos and a few more on different topics so worth a quick nosey if you like his work.
^I find the combination of these two tutorials especially the newboston C# tutorials and the bergzerg game design tutorials, really allows you to understand the applications of the simple codes you learn and how they work in a wide variety of scenarios. If you are interested in game design regardless of age or experience I really recommend checking these both out.
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